We are actually reaching the end of Q2 2017. Time flies like a Concorde over the Atlantic but we have a lot of topics to update you on in this update roundup!
We would like to thank everyone who came to our booth at FlightSimCon this year. This was our first public appearance since the release of ChasePlane Alpha and you guys had nothing but good comments about the product. Throughout the suggestions, constructive feedback and comments you brought to us at the conference, we saw very passionate members of this community using and enjoying our product, even in an Alpha stage. We could not be happier!
We are committing to next year's FlightSimCon and we encourage every member of this community to do the same. This is an extraordinary opportunity to meet the developers behind the products we all love and also a unique and very effective way for developers and customers to share feedback.
Current state of ChasePlane
ChasePlane news! Since we announced ChasePlane last September, we said that we planned to have v1.0 in "Early 2017". We then pushed it back to "First half of 2017" and here we are today, a few days from that statement's expiration date. Truth be told, a lot has changed since we announced the product. Some features worked perfectly on first try while some others needed to be removed to retain stability for all users. We took a lot of time to optimize and fix issues on the platform while adding planned features along the way. On top of all that, we had to make fundamental changes to the app's structure to make it compatible with P3Dv4 64bit.
Today, we are very close to our goal for v1.0. We are done adding new features to the platform until v1.0 and moving our development focus toward making it a bug-free experience. This being said, we have not had the time to create the User Manual, Interactive Tutorials, Instructional Videos and other content people are expecting for v1.0.
We are pushing ChasePlane into Beta this week and we are dedicating as much time as possible toward making the required content for the v1.0 release. We do not have a time estimate right now as to when those will be ready. They have to be perfect and we will not release v1.0 without having this content ready.
Immersion Packages and v4
Currently, our Immersion series of products does not support P3Dv4. We need to get a few things fixed to have everything working (A DLL, among other things) and we currently do not have an estimate on when this is going to be updated. Meanwhile, PrecipitFX fully supports P3Dv4 and can be installed through VFXCentral, as you would expect!
As some of you might have seen, we announced 717 Immersion while at FlightSimCon! We will make a formal announcement down the line with feature list and explanation of what does what but we don't have more information to provide right now (other than the picture at the top of this article).
Of all the questions we received this year, none have been more frequent than "When are you going to release an Immersion package for the PMDG 747?". The answer to that is: It's complicated. The current technique we use for doing Immersion packages on the ESP platform is very limited. A very large aircraft like the 747 has much more effects than your usual 717. For that reason, we are investing a lot in Research and Development to create a new technique to drive our effects. Potentially removing every and all limitations we currently have. Unleashing the full potential of our effects on massive aircraft like the 747. We don't have an estimate on the release of that package but we will update as necessary!
So that's it for us right now. Don't forget to follow us on Facebook, Twitter and Instagram to stay informed. Until next time, Sky Five!